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Old Apr 17, 2008, 10:22 PM // 22:22   #21
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Great post.... but you dont need to write these anymore. Anet has alot of problems with GW1 and they aren't gunna fix them. Dont listen to these people saying that this is a bad idea. Most of them fail to realize the Anet put little thought to many aspects in the PvE part of the game.
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Old Apr 17, 2008, 10:39 PM // 22:39   #22
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How would these fixes take a long time?

Make them bigger - Just dilate them.... Takes all of two seconds.

Audio? Have everyone in the office come up with 2 cool phrases, record them and place them in the game. How long does it take to say something? No very long.

Lore? How long does it take to design a quest? Not very long.

I don't understand where the illusion that these suggestions would take enormous amounts of time are coming from.
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Old Apr 17, 2008, 10:59 PM // 22:59   #23
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Quote:
Originally Posted by Tyla
How about we fix the REAL mistakes?
Consumables, PvE skills, Nightfall power creep ect.
These would be fixed a lot more easily, too. Just remove the first two and make the third more in line with the other chapters, since it was the power creep that caused the need for PvE skills, a band-aid response. This would keep elite areas elite, and make the bosses stronger, instead of 6 retards with Ursan and consumables and two monks steamrolling a boss that's supposed to act as a choke point in some parts of the game.

A "bigger is better" attitude in PvE is what's wrong.

Quote:
Originally Posted by Toxage
I don't understand...
learn
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Old Apr 17, 2008, 11:02 PM // 23:02   #24
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I'm guessing this thread isn't going to be another "block-bluster hit."
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Old Apr 17, 2008, 11:06 PM // 23:06   #25
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Quote:
Originally Posted by Clarissa F


learn
What?

I have learned quite a bit in my lifetime. How can you jump to the ultimate conclusion that I have not learned enough in my lifetime?

Stop being such an ignorant barbaric Neanderthal.

Thanks
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Old Apr 17, 2008, 11:11 PM // 23:11   #26
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You haven't learned enough if you think Arenanet has all the time and money in the world to turn Guild Wars into your idea of a perfect game.
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People are stupid.
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Old Apr 17, 2008, 11:22 PM // 23:22   #27
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Quote:
Originally Posted by Savio
You haven't learned enough if you think Arenanet has all the time and money in the world to turn Guild Wars into your idea of a perfect game.
Maybe you should read the thread you are responding to prior to useless posts?

REPOST FROM ABOVE


REPOST FROM ABOVE


REPOST FROM ABOVE


How would these fixes take a long time?

Make them bigger - Just dilate them.... Takes all of two seconds.

Audio? Have everyone in the office come up with 2 cool phrases, record them and place them in the game. How long does it take to say something? No very long.

Lore? How long does it take to design a quest? Not very long.

I don't understand where the illusion that these suggestions would take enormous amounts of time are coming from.

TLDR: These suggestions would take a minimal amount of time to put into the game.
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Old Apr 17, 2008, 11:31 PM // 23:31   #28
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Quote:
Originally Posted by Savio
You haven't learned enough if you think Arenanet has all the time and money in the world to turn Guild Wars into your idea of a perfect game.
QFT

Ummm...I never said anything about you, personally. I referred to your knowledge of the GAME, which is what we talk about in this forum. Your posts have seemed to be hyperbole about how you have the absolute answers to fix a game better than an office of developers and millions of dollars have the ability to do. You title it "a suggestion on bosses" and you would get a listen. Not a non-critical one, as this IS Guru, but a listen. You title it "Fixing Arena Net's Mistake" and talk about how you, with no proven knowledge about what goes into making and maintaining a game(hell, Gaile was a so-so PR and she was burnt out doing 80 hours a week), can fix the game for these guys, then you better EXPECT a bunch of people to come at you with flame-throwers.

EDIT: that last made me choke with laughter. "record a few lines from the guys in the office...." Lawlerz for everyone! Let's just have stick figures year-round.

God help us if there's a Part III

Last edited by Clarissa F; Apr 19, 2008 at 01:00 AM // 01:00..
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Old Apr 18, 2008, 12:05 AM // 00:05   #29
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I expected to see some kind of idea how to make bosses hard and more interesting without cheated damage and skills. Not some crap about making bosses fatter and wear more bling.

When guildwars reaches the point where both PvP and PvE are in state of perfect balance, we can start talking about things like this.
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Old Apr 18, 2008, 04:07 AM // 04:07   #30
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Quote:
Originally Posted by Toxage
I'm back again, after the block-buster hit Fixing Arena Net's Mistake - Part 1 - Character Customization. I am back again; this time I will be fixing bosses.
We're still waiting for you to write the code and send it to Anet for part 1.
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Old Apr 18, 2008, 04:16 AM // 04:16   #31
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Well just go kill the bosses of elite zones xD.
And the dungeon bosses have special skills and are generally bigger than you.

Quote:
- Amp Up The Sinisterness - Bosses need to do more than just patrol around like regular monsters. They need to have a wider patrol area where the go around the area yelling commands and orders at their minions! Bosses should be doing something evil (Why else would I be slaughtering them?). I.E attacking a town, attacking peasants, stealing, etc.
Are you a friend of Solange ?

/notsigned, I don't want to fight something that takes more than half of my screen for 1hour or more...
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Old Apr 18, 2008, 04:29 AM // 04:29   #32
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Quote:
Originally Posted by Toxage
Here is how to fix it:

- Create Unique Skins (If you plan on just re-using skins at least attempt to make it semi-unique; You could add some fangs, arms, feet, hair, heads, wings, etc)
Bosses are meant to be strong versions of the same monsters you fight, nothing else, adding fangs and whatnot would be unneeded work.

Quote:
Originally Posted by Toxage
-Increase The Size! Boss fights need to feel epic and heroic.
The size of bosses are bigger then the size of monsters. Ever seen a real Stone Summit boss?*the ones in the southern shiverpeaks* They are nearly the size of my character *which is always at tall as possible*. How's that for big? Twice the size they should be.

Quote:
Originally Posted by Toxage
- Unique Skills - When I fight a boss I want to fight a creature I haven't faced before. I want to encounter new things. I don't want to face the same skills that I have seen before. If you plan on using skills already in the game then tweak them slightly to make them more interesting.
Some bosses do get unique skills, not all bosses need them, as they are just strong versions of the same monsters you fight hordes of.

Quote:
Originally Posted by Toxage
- Add Audio - A boss should speak! Make bosses taunt players, call for help, order patrols around, etc.
That is a new thing that was added with EN, but for NPCs when you talk to them, could be put in for GW2.

Quote:
Originally Posted by Toxage
- Lore - There needs to be a reason why I should kill this creature. What did they do? Yes, a few boss fights have a little lore behind them, but the majority don't. Only the bosses in dungeons have the slightest lore behind them.
The "majority" of bosses are just, as I said, strong monsters, no lore to their background. If anything, they are 'clan leaders,' and if that is the case, they don't need any more background. The bosses in the dungeons are only important because dungeons are like mini-missions. Only the important enemies get lore and the unimportant enemies don't need lore because they have nothing to do with anything and therefore would be a waist of time to make lore for them.

Quote:
Originally Posted by Toxage
- Amp Up The Sinisterness - Bosses need to do more than just patrol around like regular monsters. They need to have a wider patrol area where the go around the area yelling commands and orders at their minions! Bosses should be doing something evil (Why else would I be slaughtering them?). I.E attacking a town, attacking peasants, stealing, etc.
Many bosses do have big patrols, many bosses just sit in the same spot, all monsters and bosses are different, and patrols has nothing to do with 'sinisterness.' Also, not all bosses are evil, just anti-human/hostile, and that is not always evil.

Quote:
Originally Posted by Toxage
- Add Unique Movement - Bosses need to do more than walk around like your average monster. Bosses should be able to fly, burrow, jump, leap, swim, etc.
Some bosses can fly or burrow, I can name a few bosses that are very evil. Such as this guy, and he flies! As for the jump and leap, same thing. And for everything else, if its not for the regular monster, then it is not in the current gw system for anyone to do. Character or monster or boss.

Overall, I think you are overthinking the role of bosses. Should this be put for important bosses? In GW2, yes, in GW1, no, no longer a need. If every single boss got his/her own lore, special skills, special skins, etc. then there would be over 1000 skins and whatnot, which is way too much work for ANet to do.

Edit:
Quote:
Originally Posted by RedStar
Are you a friend of Solange ?
I was roling on the floor when I scrolled up to read that after posting. Seems so true, both rather stupid idea makers *no offense but overall, this idea was just stupid.*
Quote:
Originally Posted by Toxage
How would these fixes take a long time?

Make them bigger - Just dilate them.... Takes all of two seconds.

Audio? Have everyone in the office come up with 2 cool phrases, record them and place them in the game. How long does it take to say something? No very long.

Lore? How long does it take to design a quest? Not very long.

I don't understand where the illusion that these suggestions would take enormous amounts of time are coming from.

TLDR: These suggestions would take a minimal amount of time to put into the game.
Ok, for one boss, of a handful of bosses, that is no problem, but there are hundreds of bosses in the game, making a quest for ALL of the bosses, making audio for ALL of the bosses, increasing the size of ALL the bosses, changing the skin of ALL the bosses, giving new motions to ALL the bosses, and not to mention there is GW2 WOULD take a lot of time.

Last edited by Konig Des Todes; Apr 18, 2008 at 04:36 AM // 04:36..
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Old Apr 18, 2008, 04:55 AM // 04:55   #33
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Still waiting for you to code in your "part 1" into the game......
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Old Apr 18, 2008, 04:56 AM // 04:56   #34
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Quote:
Originally Posted by Toxage
TLDR: These suggestions would take a minimal amount of time to put into the game.
Time they could spend actually doing something useful.
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Old Apr 18, 2008, 02:56 PM // 14:56   #35
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^When it comes to the Anets time all we need is a few questions answered and then we can tell if they have the time or not.

question: For a average Anet Employee

1. How long is the average day of work 8 hours? 10 hours? more?

2. How many emails do you get in 1 day, this is in relation to how much time is spent checking emails (in my job its around 2 hours out of the day to check up on emails)

3. Is a lunch break included and how long is the lunch break. Is the lunch break included in the normal days shift or is it excluded.

4. Are small breaks included in the job? IE: every 2 or 3 hours you get 15 mins to take a break.

5. The main one is are alot of the employee's salery or hourly pay (do you get paid time off and vacation time)

6. Does everything have to aproved by 10 different people (can be more or less) befor you can change or add or do anything? (Red Tape question and how many hoops must you jump through just to lets say change the announcment text)

7. During the night time hours do you have a crew working?


With all of these answered we can get a very good Idea of how much time Anet spends on the game its self
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Old Apr 18, 2008, 03:29 PM // 15:29   #36
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Quote:
Originally Posted by Toxage
I'm back again, after the block-buster hit Fixing Arena Net's Mistake - Part 1 - Character Customization. I am back again; this time I will be fixing bosses.
as far as i remember most people think you were being too precise, anyone can suggest somthing but if it's not practical theres no point.

And if all bosses were like how you described the game would become tedious fast with the amount of bosses in an area-.-

Quote:
Fixing Arena Net’s Mistakes – Part 2
......again....its only a mistake if its bad, the current system works grand, your just ranting


Quote:
-Increase The Size! Boss fights need to feel epic and heroic.
with at least 4+ bosses an area it would get pretty dull fast.
Quote:
- Amp Up The Sinisterness - Bosses need to do more than just patrol around like regular monsters. They need to have a wider patrol area where the go around the area yelling commands and orders at their minions! Bosses should be doing something evil (Why else would I be slaughtering them?). I.E attacking a town, attacking peasants, stealing, etc.
it's all perspective....they'd need to be towns for them to attack also-.-
Also it would made normal skill capping worse then Tyria is currently><

Quote:
- Add Unique Movement - Bosses need to do more than walk around like your average monster. Bosses should be able to fly, burrow, jump, leap, swim, etc.

...no...just no.
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Old Apr 18, 2008, 06:03 PM // 18:03   #37
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Quote:
Originally Posted by Toxage
How would these fixes take a long time?

Make them bigger - Just dilate them.... Takes all of two seconds.

Audio? Have everyone in the office come up with 2 cool phrases, record them and place them in the game. How long does it take to say something? No very long.

Lore? How long does it take to design a quest? Not very long.

I don't understand where the illusion that these suggestions would take enormous amounts of time are coming from.
Learn what it takes to program a game dealing with multiple languages and servers. Learn what it takes to test a program change for bugs (and we know they still make it into the game). Learn what is in the game that a change like this would entail (how many bosses total? each with new skins, quests, skills, sizes, etc.). You need to learn.
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Old Apr 18, 2008, 06:04 PM // 18:04   #38
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- Create Unique Skins.
No need to. They have their auras and they are bigger.

-Increase.
They are already bigger. Haven't you seen the Dungeon bosses?

- Unique Skills
Monster skills say hello to you. Some monsters have a complete set of unique skills. They have golden icons.

- Add Audio
Audio has some problems to add. But many monsters already taunt enemies with lines.

- Lore
All dungeon bosses have lore.
Many other bosses have lore. Go to Silfhalla.

- Amp Up The Sinisterness
Some monsters do so. Not only bosses

- Add Unique Movement
Some monster do fly, burrow, and jump.


The only change in monsters I see fit is to change ALL generic monster icons:

http://wiki.guildwars.com/images/2/2...tral_Agony.jpg

Into golden skill icons like this one:

http://wiki.guildwars.com/images/f/f9/Crystal_Haze.jpg

Just that, nothing else.
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Old Apr 18, 2008, 09:08 PM // 21:08   #39
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Quote:
Originally Posted by Toxage
I don't understand where the illusion that these suggestions would take enormous amounts of time are coming from.
You don't actually have any clue as to how long it takes to do anything in terms of programming, do you?

Your ideas don't exactly make the game better, they just make it how you want the game.

Honestly if making a game isn't that hard, and you have all these great ideas, what are you still doing here?
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Old Apr 18, 2008, 10:14 PM // 22:14   #40
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Quote:
Originally Posted by Toxage
How would these fixes take a long time?

Make them bigger - Just dilate them.... Takes all of two seconds.

Audio? Have everyone in the office come up with 2 cool phrases, record them and place them in the game. How long does it take to say something? No very long.

Lore? How long does it take to design a quest? Not very long.

I don't understand where the illusion that these suggestions would take enormous amounts of time are coming from.
What do you think they're using? RPGMaker 2005 and a Flash program? It might take two seconds for one boss in some rookie Flash designing program, but there are far more than that and they actually do put in a lot of work into the game development as is.

Now that GW2 is coming out with a brand new engine, we're looking to the future rather than thinking how we can drag the life out of a game most of us have finished a thousand times over.
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